Professional Experience

A 15 day professional experience block is an important component of this course. Grading of the professional experience is on a pass/fail basis and a pass is required for a passing grade to be awarded in this course.

General information

For all queries regarding Professional Experience placements and Blue Cards please refer to the Professional Experience website. The Professional Experience Calendar is also available from that site. Note that additional make up days will be required for any absence, including show/public holidays, illness or exams. Check InPlace (linked from the Professional Experience website) to determine if your placement has been confirmed; you cannot commence at the site until your placement is confirmed on InPlace.

All students are required to submit a placement form to their nearest professional experience office for every placement (select either Form R, Form A or Form I).

  • Queensland students: Professional Experience Placement Request (FORM R) must be returned to USQ by the first week of the semester.
  • All return placements for consecutive courses (in Queensland) and all other placements that are not in Queensland should use Professional Experience Placement Application (FORM A).

You should view the video presentation about professional experience. You can also access the PowerPoint slides used in the presentation.

Course information

Specific expectations for the professional experience embedded in this course are described in the professional experience booklet. This is the last supervised block of professional experience that you will undertake. Hence you will be expected to accept a large amount of responsibility for the work in your classroom. By the end of the experience you should be preparing and teaching full days.

Because the approach to teaching technology varies from one context to another, the professional experience requirements for this course have been expressed in generic terms with few or no specific expectations about teaching technology. With the introduction of the new Australian Curriculum: Technologies there has been an increased interest in technologies among schools, governments, and the public. For example, in 2015 the Queensland Government announced the Advancing education action plan for education in Queensland. As part of that plan they committed to implementing the technologies curriculum and fast-tracking the Digital Technologies curriculum from 2016. They promoted the #codingcounts hashtag and have prioritised coding and robotics in schools. The Scratch activities in Weeks 2 to 4 are intended to prepare you for that work and should help you to begin developing knowledge and skills that will enable you to offer something of value in the schools. Look for opportunities to use that knowledge during professional experience.